
BLOODMONEY!
- Mouse Click—Tap Harvey to generate money and continue progressing toward the financial goal.
- Cursor Movement—Navigate menus and purchase upgrades from the available item list.
ABOUT BLOODMONEY!
Bloodmoney! is a clicker psychological horror game letting players have unique meeting with Harvey Harvington. Players arrive home while struggling to gather money for an urgent medical surgery. During the walk, a friendly stranger offers a simple deal involving one dollar for every click. The harmless offer quickly turns into a tense experience as players chase a large financial target. Soft pastel visuals contrast strongly with the disturbing choices appearing later during progression. Each session gradually builds discomfort as interactions begin affecting Harvey and the final story outcome. Emotional pressure grows because faster money often requires harsher actions during gameplay. Curiosity and tension push players to continue clicking while questioning personal choices. Start clicking now and discover how far you will go for the money!
Bloodmoney! - A clicker psychological horror game
GAMEPLAY OVERVIEW
Core Gameplay
Bloodmoney! follows a simple clicking loop built around earning money through repeated interactions with Harvey. Every click produces a small payment and moves players closer toward the required twenty-five thousand dollar goal. Early gameplay feels lighthearted and harmless as players begin tapping to earn money slowly. Over time, the grind becomes longer and encourages players to search for faster ways to earn income. The experience gradually shifts from playful clicking toward uncomfortable decision making during later stages.
Items and Moral Decisions
The game introduces purchasable tools that increase earnings while changing the nature of the interaction with Harvey. Each item represents a different level of risk, reward, and emotional consequence during progression.
- Feather—Gentle item that tickles Harvey and slightly increases earnings during early gameplay.
- Needle—Painful upgrade providing stronger income while creating a darker interaction tone.
- Scissors—Sharp tool generating higher payouts for each click action.
- Fire—Extreme option producing very large rewards through aggressive interaction.
- Gun—Final item instantly ending the session and triggering the darkest conclusion.
These choices shape the emotional experience because faster progress often requires more harmful tools.
Control Guide
- Mouse Click—Tap Harvey to generate money and continue progressing toward the financial goal.
- Cursor Movement—Navigate menus and purchase upgrades from the available item list.












































