Don't look at the Sun
- Hover / Tap and Hold: Maintain contact with a sun target
- Click and Drag: Move objects, tear calendar pages, and manipulate kanji strokes
- Text Input: Enter country names into form fields
- Volume Slider / UI Elements: Interact with audio-related puzzle clues
ABOUT DON'T LOOK AT THE SUN
Don't Look At The Sun is a seven-stage puzzle game that turns a simple warning about staring at the sun into a series of deceptive visual and interface challenges. Created by @namarikarte, the game begins with a cheerful hand-drawn Mr. Sun floating against a bright blue sky, where looking directly at him gradually washes the screen in white. Later stages expand the meaning of "sun," hiding the target inside moving objects, kanji characters, settings menus, national flags, and other interface elements. Players must hover, tap, drag objects, enter text, and manipulate controls as they figure out what each scene expects them to notice. The colorful opening gradually takes on a more unsettling tone through overexposure, darkness, blurred light, and sound-related clues. Several puzzles also depend on Japanese kanji and message-board context, making observation and lateral thinking especially important. Search beyond the obvious and discover where the next sun is hiding!
Don't Look At The Sun - A seven-stage puzzle game
GAMEPLAY OVERVIEW
Look Beyond The Obvious Sun
Don't Look At The Sun initially presents its objective directly, with sustained contact on Mr. Sun causing the surrounding screen to become increasingly overexposed. The next stage introduces drifting clouds covering his face, but rather than waiting for openings, players can drag these obstacles away to reveal him. From there, the puzzles stop treating the mascot as the only possible target and begin redefining what can represent the sun. This shift makes examining text, menus, and other seemingly ordinary screen elements an important part of solving later stages.
Manipulate Words, Flags, And Interfaces
Some stages hide solutions inside Japanese characters, including a calendar puzzle involving 日 and another challenge where removing a stroke from 目 creates that same character. Other puzzles turn interface controls into interactive clues, such as raising the BGM slider to restore a dejected Mr. Sun or rearranging elements connected to speaker controls, "SE," and the Unity logo to form "SUn." A message-board stage asks players to type country names and generates corresponding flags, accepting examples with explicit solar symbols such as Japan and Argentina. These puzzles continually change how the central idea is represented instead of relying on one repeated interaction.
Discover The Secret True Ending
The standard route repeatedly encourages players to ignore the warning in the title as the visual consequences become increasingly unsettling. However, the secret true ending reverses that behavior entirely and can be found in Stage 1 by remaining passive for roughly one minute without placing the pointer on Mr. Sun. Rather than requiring another hidden object or interface manipulation, this solution rewards players for following the title literally. The contrast between both routes adds another layer to a game centered on questioning what the screen is asking you to do.
Control Guide
- Hover / Tap and Hold: Maintain contact with a sun target
- Click and Drag: Move objects, tear calendar pages, and manipulate kanji strokes
- Text Input: Enter country names into form fields
- Volume Slider / UI Elements: Interact with audio-related puzzle clues





































